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- <?php
-
- /**
- * Hoa
- *
- *
- * @license
- *
- * New BSD License
- *
- * Copyright © 2007-2017, Hoa community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Hoa nor the names of its contributors may be
- * used to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
- namespace Hoa\Socket;
-
- use Hoa\Consistency;
- use Hoa\Stream;
-
- /**
- * Class \Hoa\Socket\Client.
- *
- * Established a client connection.
- *
- * @copyright Copyright © 2007-2017 Hoa community
- * @license New BSD License
- */
- class Client extends Connection
- {
- /**
- * Open client socket asynchronously.
- *
- * @const int
- */
- const ASYNCHRONOUS = STREAM_CLIENT_ASYNC_CONNECT;
-
- /**
- * Open client socket connection.
- *
- * @const int
- */
- const CONNECT = STREAM_CLIENT_CONNECT;
-
- /**
- * Client socket should remain persistent between page loads.
- *
- * @const int
- */
- const PERSISTENT = STREAM_CLIENT_PERSISTENT;
-
- /**
- * Encryption: SSLv2.
- *
- * @const int
- */
- const ENCRYPTION_SSLv2 = STREAM_CRYPTO_METHOD_SSLv2_CLIENT;
-
- /**
- * Encryption: SSLv3.
- *
- * @const int
- */
- const ENCRYPTION_SSLv3 = STREAM_CRYPTO_METHOD_SSLv3_CLIENT;
-
- /**
- * Encryption: SSLv2.3.
- *
- * @const int
- */
- const ENCRYPTION_SSLv23 = STREAM_CRYPTO_METHOD_SSLv23_CLIENT;
-
- /**
- * Encryption: TLS.
- *
- * @const int
- */
- const ENCRYPTION_TLS = STREAM_CRYPTO_METHOD_TLS_CLIENT;
-
- /**
- * Encryption: TLSv1.0.
- *
- * @const int
- */
- const ENCRYPTION_TLSv1_0 = STREAM_CRYPTO_METHOD_TLSv1_0_CLIENT;
-
- /**
- * Encryption: TLSv1.1.
- *
- * @const int
- */
- const ENCRYPTION_TLSv1_1 = STREAM_CRYPTO_METHOD_TLSv1_1_CLIENT;
-
- /**
- * Encryption: TLSv1.2.
- *
- * @const int
- */
- const ENCRYPTION_TLSv1_2 = STREAM_CRYPTO_METHOD_TLSv1_2_CLIENT;
-
- /**
- * Encryption: ANY
- *
- * @const int
- */
- const ENCRYPTION_ANY = STREAM_CRYPTO_METHOD_ANY_CLIENT;
-
- /**
- * Stack of connections.
- *
- * @var array
- */
- protected $_stack = [];
-
-
-
- /**
- * Start a connection.
- *
- * @param string $socket Socket URI.
- * @param int $timeout Timeout.
- * @param int $flag Flag, see the child::* constants.
- * @param string $context Context ID (please, see the
- * \Hoa\Stream\Context class).
- */
- public function __construct(
- $socket,
- $timeout = 30,
- $flag = self::CONNECT,
- $context = null
- ) {
- parent::__construct($socket, $timeout, self::CONNECT | $flag, $context);
-
- return;
- }
-
- /**
- * Open the stream and return the associated resource.
- *
- * @param string $streamName Socket URI.
- * @param \Hoa\Stream\Context $context Context.
- * @return resource
- * @throws \Hoa\Socket\Exception
- */
- protected function &_open($streamName, Stream\Context $context = null)
- {
- if (null === $context) {
- $connection = @stream_socket_client(
- $streamName,
- $errno,
- $errstr,
- $this->getTimeout(),
- $this->getFlag()
- );
- } else {
- $connection = @stream_socket_client(
- $streamName,
- $errno,
- $errstr,
- $this->getTimeout(),
- $this->getFlag(),
- $context->getContext()
- );
- }
-
- if (false === $connection) {
- if ($errno === 0) {
- throw new Exception('Client cannot join %s.', 0, $streamName);
- } else {
- throw new Exception(
- 'Client returns an error (number %d): %s while trying ' .
- 'to join %s.',
- 1,
- [$errno, $errstr, $streamName]
- );
- }
- }
-
- $this->_stack[] = $connection;
- $id = $this->getNodeId($connection);
- $this->_node = Consistency\Autoloader::dnew(
- $this->getNodeName(),
- [$id, $connection, $this]
- );
- $this->_nodes[$id] = $this->_node;
-
- return $connection;
- }
-
- /**
- * Close the current stream.
- *
- * @return bool
- */
- protected function _close()
- {
- if (true === $this->isPersistent()) {
- return false;
- }
-
- return @fclose($this->getStream());
- }
-
- /**
- * Select connections.
- *
- * @return \Hoa\Socket\Client
- */
- public function select()
- {
- $read = $this->getStack();
- $write = null;
- $except = null;
-
- @stream_select($read, $write, $except, $this->getTimeout(), 0);
-
- foreach ($read as $socket) {
- $this->_iterator[] = $socket;
- }
-
- return $this;
- }
-
- /**
- * Consider another client when selecting connection.
- *
- * @param \Hoa\Socket\Connection $other Other client.
- * @return \Hoa\Socket\Client
- * @throws \Hoa\Socket\Exception
- */
- public function consider(Connection $other)
- {
- if (!($other instanceof self)) {
- throw new Exception(
- 'Other client must be of type %s.',
- 2,
- __CLASS__
- );
- }
-
- if (true === $other->isDisconnected()) {
- $other->connect();
- }
-
- $otherNode = $other->getCurrentNode();
- $this->_stack[] = $otherNode->getSocket();
- $this->_nodes[$otherNode->getId()] = $otherNode;
-
- return $this;
- }
-
- /**
- * Check if the current node belongs to a specific server.
- *
- * @param \Hoa\Socket\Connection $server Server.
- * @return bool
- */
- public function is(Connection $server)
- {
- return $this->getStream() === $server->getStream();
- }
-
- /**
- * Set and get the current selected connection.
- *
- * @return \Hoa\Socket\Node
- */
- public function current()
- {
- $current = parent::_current();
-
- return $this->_node = $this->_nodes[$this->getNodeId($current)];
- }
-
- /**
- * Check if the connection is connected or not.
- *
- * @return bool
- */
- public function isConnected()
- {
- return (bool) ($this->getFlag() & self::CONNECT);
- }
-
- /**
- * Check if the connection is asynchronous or not.
- *
- * @return bool
- */
- public function isAsynchronous()
- {
- return (bool) ($this->getFlag() & self::ASYNCHRONOUS);
- }
-
- /**
- * Check if the connection is persistent or not.
- *
- * @return bool
- */
- public function isPersistent()
- {
- return (bool) ($this->getFlag() & self::PERSISTENT);
- }
-
- /**
- * Return internal node stack.
- *
- * @return array
- */
- protected function getStack()
- {
- return $this->_stack;
- }
- }
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